Attacking Oases.
This is a
supplement to the guide to capturing an oasis.
There are two types of oasis that you can attack Unoccupied oasis and
occupied oasis.
Unoccupied are those that only contain animals, occupied are those that another
player has already taken.
An unoccupied oasis will usually contain some animals but you can see what is
there, just by clicking on the oasis -
|
Units: |
||
|
31 |
Wild Boars |
|
|
25 |
Wolves |
|
|
16 |
Bears |
|
Like your
own troops the animals have different defence rankings (animals never attack so
Offence rating is not relevant)
|
Animal |
Defence against Infantry |
Defence against Cavalry |
|
Rat |
25 |
20 |
|
Spider |
35 |
40 |
|
Snake |
40 |
60 |
|
Bat |
66 |
50 |
|
Wild Boar |
70 |
33 |
|
Wolf |
80 |
70 |
|
Bear |
140 |
200 |
|
Crocodile |
380 |
240 |
|
Tiger |
170 |
250 |
|
Elephant |
440 |
520 |
All oases contain a mixture of animals so where ever possible you should send
both infantry and cavalry in an attack.
If you attack an unoccupied oasis the biggest bounty you can receive is 400 of
each resource. Once the animals are dead you can of course attack again but
like villages the resources take time to produce so a second attack in a short
time will only get you a few resources. The animals will re-spawn (Come back)
after a period. Sometimes I have seen them re-spawn in a matter of minutes,
sometimes it can be a day or so.
Attacking Occupied Oases
You can of course attack an oasis that has already been
captured by another player, but bear in mind that they can reinforce it with
troops.
If you attack an occupied oasis then the bounty will be 10% of the resources
currently in the owning village, minus any resources covered by crannies, so if
the owning village has 1200 wood, 1356 clay, 1400 iron and 500 wheat, and their
cranny hides 100 you will get -
wood 1200 - 100 = 1100/10 =110
Clay 1356 100 = 1256/10 = 125
Iron
1400 100 = 1300/10 = 130
Wheat
500 100 =400/10 = 40
I still see
people who attack their own oases. If you do you will take resources from your
own village in accordance with the formula above, but the resources actually
come from the Owning village. So if you have one village and that village
owns an oasis if you attack it, you will see a report that you have gained bounty,
but if you look at the resources in your village before and after the attack
you will see that you have just stolen them from yourself.
There are only two occasions where you might want to attack your own oasis -
Village 2 owns an oasis and the warehouse is full, but all my merchants are
out, I can attack that oasis from village 1 to take 10% of the resources
(Sometime this is quicker than sending merchants!)
My village is under attack and I only have offence troops in there, so I want
to dodge (I want my troops out of the village when the attack hits) I could
send them out on an attack, or send them to reinforce the oasis, but I also
realise that the attacker will be able to steal some resources off me, here is
an example
Warehouse capacity 5000, Currently holding 4000 and I have crannies that cover
2000, that leaves 2000 available to be stolen in the attack. I only have 1
merchant available so I send 1000* to my other village which still means the
attacker can steal 1000. If I plan things I can reduce this loss considerably
Attack is due to hit at 12.00
My troops
take 5 minutes to get to the oasis (and 5 minutes to get back)
So I would send my troops to attack my own oasis at 11.51, they hit the oasis
at 11.56 and Steal 10% of my resources (400). At 11.57 I send my merchant to
my second village with 1000 resources. That will leave me with 2600 in store,
of which my cranny hides 2000, the attacker will only
gain 600 resources.
As my troops take 5 minutes to get back from the oasis they will not be in the
village when the attack lands and will not be killed.
*Note Different tribes merchants have different carrying capacity